A video game rewards players who have won a challenge with a randomly drawn object. The drawn object can be ``common'' or ``rare''. Two types of objects, common or rare, are available: swords and shields.
The video game designers have planned that:
- the probability of drawing a rare object is $7\%$;
- if a rare object is drawn, the probability that it is a sword is $80\%$;
- if a common object is drawn, the probability that it is a sword is $40\%$.
Part AA player has just won a challenge and draws an object at random. We denote:
- R the event ``the player draws a rare object'';
- $E$ the event ``the player draws a sword'';
- $\bar{R}$ and $\bar{E}$ the complementary events of events $R$ and $E$.
- Draw a probability tree modelling the situation, then calculate $P(R \cap E)$.
- Calculate the probability of drawing a sword.
- The player has drawn a sword. Determine the probability that it is a rare object. Round the result to the nearest thousandth.